2022 Conferences at Melbourne International Games Week

Absolutely amazing time at High Score, APRA/AMCOS’ two-day game audio conference – got to meet some of my favorite composers and audio people, and hear their inspiring stories. Three days of GCAP (Game Connect Asia Pacific)-  networking, lectures (my brain is still full…) and then the Australian Game Awards https://gcap.com.au/2021-winners-announced-for-the-australian-game-developer-awards/ Seriously talented and genuinely nice…

Brisbane Game Audio

Big thank you to Zander Hulme and Dan Sugars for inviting me to talk with the Game Audio Brisbane Facebook group at JMC Academy on August 30 – a great opportunity to share experiences and info – hope it was helpful and really looking forward to the next event! Thanks guys! http://@zanhulmemusic http://@DanSugarsAudio


  My first PAX – amazing! Took it slow and tried to absorb as much as possible in three days – Indie Showcase faves included Damsel from Screwtape Studios; Eyes of Ara by Ben Droste at 100 Stones Interactive; and Forts from Earthworks Games. Brisbane based devs all (just a coincidence…) Really enjoyed the History…

GDC 2020

Looking forward to GDC Summer 2020 Online Conference in August, having never been to one IRL – which is kind of weird as I’m from San Francisco originally, and I love that city. Guess I’ll have to review my notes from PAX AUS “Networking For Introverts” panel talk.  https://gdconf.com/passes-prices    

Terraria Review (Nintendo Switch)

Posted By: Kurt Perryon: July 19, 2019In: Game Reviews, Gaming, Indie Games, Nintendo, Reviews, SwitchTags: NintendoSwitch, Terraria “Terraria’s soundtrack sticks firmly to that SNES theme. Boss themes sound like they are cleaner versions of classic OSTs like Castlevania, Double Dragon, and Lufia 2. The biome songs are relaxing. The boss themes are epic. “Plantera” and “Lunar Pillars” are some of the best themes I’ve…